AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in Austria Q2 2024
Discover the performance of the leading boxing games on Android in Austria during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top five boxing games on the Android platform in Austria showcased varied performance metrics, highlighting different trends in downloads, revenue, and weekly active users. Here's a detailed look at each game based on data from Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw fluctuating downloads, starting strong with 359K in the first week of April and peaking at 439K in the fourth week. By the end of June, downloads had dipped to 220K. Revenue for this game was sporadic, with notable earnings of $13 in the week of May 20. Weekly active users began at 1.1K and experienced a general downward trend, ending the quarter at 558.
Arm Wrestling Master from GOODROID,Inc. had its highest download count of 548K in the first week of April, gradually decreasing to 223K by the last week of June. The game maintained a consistent level of weekly active users, starting at 1.9K, dipping to 1.3K in late May, and then rising again to 1.5K by the end of the quarter. However, the game did not generate any revenue during this period.
Punchy Race: Run & Fight Game, also by CASUAL AZUR GAMES, experienced a sharp increase in downloads mid-quarter, peaking at 315K in the second week of May. Downloads then declined sharply, finishing the quarter at 25K. Active users followed a similar trend, rising to 645 in the week of May 20 and then falling to 284 by the end of June.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS demonstrated a relatively stable download trend, starting at 119K and ending at 161K. Revenue peaked at $61 in late April and maintained modest earnings throughout the quarter. Weekly active users showed a slight increase from 356 to 394 over the same period.
Lastly, Real Boxing 2 by Vivid Games S.A. exhibited consistent download numbers, ranging from 122K to 90K. Revenue peaked at $30 in mid-May, with other weeks showing lower earnings. Active users started at 233 and, despite a mid-quarter dip to 138, ended at 164.
For more detailed insights and data, visit Sensor Tower.